Heya everyone,
About a week and a half ago I was asked by my old school colleague
Steve Woods to put some designs together for a Short Short pitch.
First I had to sell myself to the director,
Ger Leonard, in order to get the chance to work on his pitch in the first place, and I was up against some
stiff competition.
In any case here are the first batch of drawings I submitted to the director, which somehow landed me the gig.
Initially I thought: keep it simple, big hairy beards and fur clothes that meld into one, would allow for a plastic form and you can get playful enough with the silhouette and animation then.
The cows are referencing the
Provensens heavilly :/ Also I discovered that I can't draw cows.
The smilodon was fun to draw, I liked sticking all those arrows into it's back. Not sure if he fits with the other designs mind, but no harm sure.
So once I'd won him over we sat down and had a very lengthy chat about the project and animation in general; what interested him and what styles he had his eye on.
Ger comes from a live action background, so it took a bit of back of forth on both our parts to build up a rapport in the beginning. He had a pretty fresh perspective on the medium, though, which helped a lot.
After this I put together a bunch of cavemen designs, hoping to come across one that would fit to his spec better. Here they are:
There were a couple of different things going on here that Ger liked, and some that he didn't,
but it helped us to zone in on what characteristics he was looking for. A lot of my characters were very serious and mean looking, reckon must be my life as a tortured film-maker spilling over into it :/
With some more pointers and direction I put together the final image pack for the pitch:
Ger was looking for more goofy, blind-stupid kind of characters with a natural humour to the designs, qualifications which I hope these guys in some way fulfil. The mauled dead guy was fun to draw.
I liked doing the blood in this one.
"Hmmm"
I like the old guy in this.
He has no teeth so when he chews I was going to have him just gumming up the food.
The fat versions of the cavemen were quite tricky, pushing their frame to be that much fatter without making them looking like different characters took a bit of doing, and I'm not convinced I got them there just yet.
So after all the prepping and such we got in to pitch with panel, among them
Ken Waldrop, whose work I'm a big fan off. Pitch went well, with Ken and the rest of the panel complimenting the imagery and the driving food theme of the script.
We heard back today and, unfortunately, we didn't get the funding but sure, like always, I'm glad to have brought some more drawings into the world, and sure who knows they might have a bit of a life yet.
E
PS. Congrats to
Andy Clarke and
Teemu Auersen on their pitching success! Looking forward to seeing what they come up with!